This skills guide has been copied from Fallensword.  If you wish to read the original skills guide simply click here
 Icon NameWhat does it do?
Absorb+0.1% chance per point that you will absorb 25% of the damage inflicted on you.



Adept Learner+0.2% per point increase in xp from creature kills.



Animal Magnetism+0.2% per point chance to make certain creatures respawn at your location.



Arterial StrikeGain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated)



Assist+0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above you.).



Aura of Protection+0.1% base Defence, +0.1% base Armor and +0.1% base HP per point.



Berserk+0.2% base Damage per point.



Bloodthirst+0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent.



Brewing Master+0.5% per point to the duration of potions when consumed while active.



Buff Master0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!)



Chi Strike0.1% per point of your Health total is added to your damage



Conserve+0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)



Constitution+0.1% per point increase to your defense.



Counter AttackUses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only)



Dark Curse+0.2% reduction of opponents defence per point.



Death DealerFor every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only).



Deathwish+0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites)



Deep Pockets+0.25% per point reduction in gold lost on failed combat vs creatures.



Defiance+0.25% per point reduction in xp lost when defeated in combat vs creatures.



Deflect+0.25% chance per point that a player attacking you will automatically fail before combat starts .



DoublerAt skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle.



Dull Edge+0.4% per point reduction to creatures 'Piercing Strike' enhancement.



Empower+0.1% per point increase to all currently active enhancements.



Enchant Weapon+0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses).



Enchanted Armor+0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses).



Evade+0.1% base Defence per point.



Extend+0.25% per point increase to skills durations that are cast while this skill is active.



ExtractorIncreases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success).



Find Item+0.1% per point increase of creatures current drop rate.



Flinch0.1% per point decrease in enemies Attack stat



Force Shield+0.1% per point chance to reduce damage done to you to 1.



Fortify+0.1% base Armor per point.



FortitudeDefense stat is added to HP. (0.1% per point)



Four Leaf+0.1% per point chance that craftable items are discovered already 'Perfect'.



Fury+0.1% base Attack and +0.1% base Damage per point.



Great Vigor+0.2% base HP per point.



Holy Flame+0.2% extra damage vs. undead per point.



Ignite+0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.



InventorIncreases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success)



Inventor IIChance not to consume (or consume less) components when inventing items.



Keen Edge+0.1% per point to your attack for each complete set equipped.



Last Ditch+0.2% per point chance to survive death in combat (once per combat).



Librarian+0.1% per point chance to gain double xp from creatures.



Light Foot0.05% chance to use no stamina while moving on the world map.



Mastersmith+0.5% chance per point to repair each of your items in your backpack.



Merchant+0.05% per point chance to gain double gold from creatures.



Mesmerize0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only)



Nightmare Visage0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!)



Quest FinderIncreases the chance a quest item will drop. (If you fail to obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)).



Rage+0.2% base attack per point.



Reflection0.1% per point of enemies damage inflicted is added to your next combat strike.



Rock Skin+0.1% base Defence and +0.1 base Armor per point.



Sanctuary+0.1% per point increase to your armor



Savagery0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage.



Shatter Armor+0.05% per point chance to reduce opponents armor by 75%.



Shield Strike0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.



Shockwave+0.1% per point chance per point that your opponent will forfeit their next combat turn.



Spectral Knight+0.1% per point chance to reduce targets armor by 100%. (vs Creature only)



Spell Breaker+0.1% per point chance to remove a random buff from PvP target upon a successful attack.



Stun+0.1% chance per point to half opponents chance to hit.



Summon Shield ImpCreates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE.



Super Elite Slayer+0.2% per point reduction of damage, attack, defence and armor to super elite creatures.



Terrorize0.1% per point decrease in enemies Damage stat



Treasure Hunter+0.2% per point additional gold from creatures.



Unbreakable+0.5% per point chance per point of equipment not taking durability loss during combat.



VisionLights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels



Wither+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.
Make a Free Website with Yola.