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Icon | Name | What does it do? |
| Absorb | +0.1% chance per point that you will absorb 25% of the damage inflicted on you. |
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| Adept Learner | +0.2% per point increase in xp from creature kills. |
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| Animal Magnetism | +0.2% per point chance to make certain creatures respawn at your location. |
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| Arterial Strike | Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated) |
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| Assist | +0.05%
per point chance of one of your allies assisting in combat vs.
creatures. (Ally is randomly selected and adds 50% of their attack,
defense, damage, armor and hp - note this also excludes allies whom are
more than 25 levels above you.). |
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| Aura of Protection | +0.1% base Defence, +0.1% base Armor and +0.1% base HP per point. |
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| Berserk | +0.2% base Damage per point. |
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| Bloodthirst | +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent. |
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| Brewing Master | +0.5% per point to the duration of potions when consumed while active. |
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| Buff Master | 0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!) |
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| Chi Strike | 0.1% per point of your Health total is added to your damage |
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| Conserve | +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat) |
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| Constitution | +0.1% per point increase to your defense. |
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| Counter Attack | Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only) |
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| Dark Curse | +0.2% reduction of opponents defence per point. |
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| Death Dealer | For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only). |
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| Deathwish | +0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites) |
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| Deep Pockets | +0.25% per point reduction in gold lost on failed combat vs creatures. |
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| Defiance | +0.25% per point reduction in xp lost when defeated in combat vs creatures. |
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| Deflect | +0.25% chance per point that a player attacking you will automatically fail before combat starts . |
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| Doubler | At
skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp.
At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss
are normal (not multiplied) if you lose a battle. |
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| Dull Edge | +0.4% per point reduction to creatures 'Piercing Strike' enhancement. |
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| Empower | +0.1% per point increase to all currently active enhancements. |
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| Enchant Weapon | +0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses). |
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| Enchanted Armor | +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). |
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| Evade | +0.1% base Defence per point. |
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| Extend | +0.25% per point increase to skills durations that are cast while this skill is active. |
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| Extractor | Increases
chance of success when attempting to extract Components from Resources.
(A fixed +0.05% chance per point extra chance of success). |
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| Find Item | +0.1% per point increase of creatures current drop rate. |
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| Flinch | 0.1% per point decrease in enemies Attack stat |
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| Force Shield | +0.1% per point chance to reduce damage done to you to 1. |
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| Fortify | +0.1% base Armor per point. |
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| Fortitude | Defense stat is added to HP. (0.1% per point) |
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| Four Leaf | +0.1% per point chance that craftable items are discovered already 'Perfect'. |
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| Fury | +0.1% base Attack and +0.1% base Damage per point. |
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| Great Vigor | +0.2% base HP per point. |
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| Holy Flame | +0.2% extra damage vs. undead per point. |
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| Ignite | +0.1%
per point chance per point that your opponent will be set on fire. Each
successful hit thereafter will inflict between 5% and 10% extra damage. |
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| Inventor | Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success) |
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| Inventor II | Chance not to consume (or consume less) components when inventing items. |
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| Keen Edge | +0.1% per point to your attack for each complete set equipped. |
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| Last Ditch | +0.2% per point chance to survive death in combat (once per combat). |
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| Librarian | +0.1% per point chance to gain double xp from creatures. |
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| Light Foot | 0.05% chance to use no stamina while moving on the world map. |
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| Mastersmith | +0.5% chance per point to repair each of your items in your backpack. |
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| Merchant | +0.05% per point chance to gain double gold from creatures. |
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| Mesmerize | 0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only) |
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| Nightmare Visage | 0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!) |
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| Quest Finder | Increases
the chance a quest item will drop. (If you fail to obtain an item, an
extra roll is given for Quest Finder at a fixed percentage based on the
points allocated to the skill. If this second roll is successful, you
will obtain one of the available quest items drops (if any)). |
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| Rage | +0.2% base attack per point. |
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| Reflection | 0.1% per point of enemies damage inflicted is added to your next combat strike. |
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| Rock Skin | +0.1% base Defence and +0.1 base Armor per point. |
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| Sanctuary | +0.1% per point increase to your armor |
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| Savagery | 0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage. |
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| Shatter Armor | +0.05% per point chance to reduce opponents armor by 75%. |
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| Shield Strike | 0.1% per point chance that your defense stat is reduced to zero and your damage is doubled. |
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| Shockwave | +0.1% per point chance per point that your opponent will forfeit their next combat turn. |
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| Spectral Knight | +0.1% per point chance to reduce targets armor by 100%. (vs Creature only) |
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| Spell Breaker | +0.1% per point chance to remove a random buff from PvP target upon a successful attack. |
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| Stun | +0.1% chance per point to half opponents chance to hit. |
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| Summon Shield Imp | Creates
an Imp which can absorb 100% of damage. Each full absorb uses one of
the Shield Imp's hit points. The Shield Imp starts with 3 hit points
and gains one for each 50 points placed in this skill. The Shield Imp
auto-debuffs when it reaches zero hit points. (Note Super-Elites can
crush the imp in a single turn regardless of hit points remaining and
it only works in PvE. |
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| Super Elite Slayer | +0.2% per point reduction of damage, attack, defence and armor to super elite creatures. |
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| Terrorize | 0.1% per point decrease in enemies Damage stat |
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| Treasure Hunter | +0.2% per point additional gold from creatures. |
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| Unbreakable | +0.5% per point chance per point of equipment not taking durability loss during combat. |
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| Vision | Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels |
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| Wither | +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat. |